HORROR GAMEBOOKS EMPIRE

Use 544 AI Prompts To Create Spine-Chilling
Interactive Horror Stories With Multiple Endings
Even If You've Never Written Fiction Before.

Generate a Full 60-Page Horror Story GameBook With Multiple Endings, And Offer Your Customers More Value For Their Money.

From The Desk Of

Alessandro Zamboni

Paulo Gro

Horror is everywhere. On Netflix. On TikTok. Dominating bestseller lists. And interactive fiction, those choose-your-own-adventure style books, is making a serious comeback, with readers hungry for stories where they control what happens next.

You know there's money here. You can feel it. So you sit down to write... and that's when it hits you.

The blank page.

You have ideas floating around, like a haunted house, a serial killer, a demon that feeds on fear, but turning those fragments into a branching narrative with multiple paths, dozens of choices, and endings that actually make sense?

It's like trying to solve a puzzle where the pieces keep multiplying. And most people quit right here. Not because they lack creativity. But because the structure of a gamebook is brutal. One wrong turn in your outline and the whole thing collapses.

And if you've tried using AI to help? You've probably discovered the other problem: ChatGPT is great at writing scenes... but terrible at keeping track of branching paths. It forgets what happened two chapters ago. It contradicts itself. It introduces characters that vanish. It resolves tension in the wrong branch.

You end up spending more time fixing the AI's mess than you would have spent writing it yourself.

Will You Go Alone In Places Like These?

Let me tell you what else I ran into when I first tried creating horror gamebooks...

The research rabbit hole.

I'd sit down to write a scene set in a library, and suddenly I'm three hours deep into Google trying to figure out: What books would actually be in a 1920s restricted archive? What's the difference between the Necronomicon and the Pnakotic Manuscripts? Is "Elder Gods" even a Lovecraft term or did someone else invent that later?

The "is this even good?" paralysis.

I'd write ten pages... then stare at them wondering if the horror was landing. Was the dread building slowly enough? Was I telling too much instead of letting the cosmic terror creep in? Did my professor character sound like a 1920s academic or a modern blogger?

There's no feedback until you try to sell it, you know.

The burnout.

After weeks of researching, writing, restructuring, fixing plot holes, second-guessing every creative choice, I'd look at my half-finished manuscript and feel nothing but exhaustion.

Maybe you've felt it too.

But here's what we discovered. The problem was never our creativity. And it wasn't really the AI either. The problem was how we were prompting it.

But after discussing my problems with Paulo, he solved them all in one hit.

The gamebooks came together. The horror felt real. The branches made sense. The 1920s atmosphere was authentic. And I wasn't spending weeks debugging while I was creating.

That's when I realized this system could help other people too.

This Changes The Game... Literally!

Imagine being a fan of Horror (you don't have to be one to make money with these prompts, anyway.)

There are only a few gamebooks available, and... no more. Nada. Because no one ever thought about creating them with ChatGPT, Claude AI, Deepseek, or Gemini.

And clearly it's incredibly difficult to create one from zero. Too many variables to manage, and headaches guaranteed every day.

So that's why we are giving you this huge chance before everyone else wakes up to this idea.

And today you have the big chance to grab a set of 544 prompts. Each one creates:

✅ Full list of characters for the story
✅ Settings, myths, and stories
✅ Main character with full profile
✅ Authentic horror atmosphere
✅ Evidence, objects and fake evidence
✅ Many different finals for infinite playability

This new prompt collection turns you into the next Lovecraft or Allan Poe.

You’re getting 544 top selling horror game book ideas that can sell better than competitors, because they offer different finals every time your customers play.

With One Single Mega Prompt Of The 544,
You Can Get Over 60 Pages Of Text And Information.

Settings, Myths, And Stories

This is the world-building introduction. It establishes the location, the time period, the cultural context, and the connection to established Lovecraft canon. It also explains the legacy of past events and sets the tone. It ends with guidance on what the reader needs to play.

Your Protagonist

A full character profile of the player character. Includes name, age, occupation, background, personal history, psychological disposition, and motivations. Also establishes starting attributes that will shift based on choices. This section grounds the reader in who they are before the story begins.

Case Summary

The hook. This is a 4-5 paragraph narrative overview that explains the initial horror mystery, the unfolding threat, and the stakes, without revealing the ending. It tells the reader what they're investigating and establishes the core tension.

Complete Character's List

A character dossier section. Each figure includes a portrait, role, disposition, and narrative significance. Characters range from the victim, to institutional figures, to local suspects, to atmospheric presences. This section also gives the reader a reference guide for key Non Playing Characters they'll encounter.

Physical Evidence

You are given some suggestions on which pieces of physical evidence you can add to the story, clearly described, as maps, travel tickets, secret pages from newspapers or diaries. You can decide which one to give in the story as proofs, with images you can create with ease. You can choose one or more to attach to the story.

Up To 15 Chapters

Depending if you go for a normal story, or a multiple endings story, you will get a different number of chapters. These are the playable scenes, the core of the gamebook. The chapters vary in function, as some advance the plot, some deepen understanding, some offer false comfort or dangerous knowledge. The tone remains consistent: dread, inevitability, and the slow accumulation of truths that erode certainty.

Different Solutions

Based on the reader's choices, there are various finals to discover, where the protagonist can win, can lose, can get lost, and many more chances. So, every time your readers will read the story again, they can test different finals adding salt and pepper to their reading experience.

Everything You Need For a Super Horror GameBook Is Included In "Horror GameBooks Empire."

If You Want Images, Just Ask ChatGPT "Create
An Image About:" And Paste The Piece Of Text
You Want To Turn Into a Picture. Easy!

Why These Prompts Work So Well?

Classic Lovecraftian horror follows a rhythm, a hidden pattern perfected by H.P. Lovecraft himself in tales like "The Dunwich Horror," "The Call of Cthulhu," and "The Shadow Over Innsmouth," all in the public domain.

Rebuild these stories from zero, and they become something readers can't put down.

Every prompt in this collection uses:

✅ An isolated, decaying setting (a forgotten village, crumbling university, or coastal town that time abandoned)

✅ A small cast of unreliable figures—elderly witnesses who remember too much, academics who know more than they admit, locals who speak in fragments and riddles

✅ A slow accumulation of forbidden knowledge that erodes the protagonist's sanity and certainty

✅ A revelation so vast and cosmic it doesn't comfort, but disturbs, because understanding is the horror itself

Once you use these four pillars together, you can build any Lovecraftian nightmare that haunts readers long after they finish.

This collection distills those exact elements into 544 actionable prompts, crafted to generate complete, playable horror gamebooks with atmospheric dread and narrative coherence.

What's Inside For You?

This is a complete system, organized by category so you can build full Lovecraftian horror gamebooks from scratch, or pick exactly what you need from the massive list of 544 prompts we provide.

You’ll find frameworks like:

Arkham Academic Investigations — Mysteries set within Miskatonic University. Professors who vanish, forbidden texts in sealed archives, students who hear whispers in dead languages, and academic secrets that should have stayed buried.

Miskatonic University Restricted Archives — Deep dives into the library's most dangerous collections. Cataloging errors that reveal hidden tomes, secret indexing systems, and chambers beneath the stacks where some books were never meant to be read.

Dunwich Folklore And Ritual — Rural horror in the decaying hill country. Missing elders, unfinished rites, symbols carved into stone, and the long shadow of the Whateley family.

Innsmouth Coastal Dread — Seaside terror where the ocean hides more than fish. Strange bloodlines, the Esoteric Order of Dagon, and towns where outsiders are noticed immediately—and remembered too long.

Kingsport Dream Mysteries — Dreamlike investigations in the misty, ancient seaport. Reality bends, time slips, and the line between waking and nightmare dissolves.

Providence Urban Horror — City-based cosmic dread. Crumbling neighborhoods, forgotten cemeteries, and secrets hidden in plain sight among the living.

Antarctic Expedition Horrors — Isolated terror at the bottom of the world. Lost expeditions, recovered journals, and things frozen in the ice that were never meant to thaw.

Cult Infiltration Scenarios — Go undercover among true believers. Gain their trust, learn their rituals, and discover what they're actually summoning—before it's too late

Forbidden Text Discoveries — Stories centered on dangerous manuscripts. The Necronomicon, the Pnakotic Manuscripts, the Book of Eibon—and the price of reading them.

Asylum And Sanatorium Investigations — Horrors behind locked doors. Patient records that don't add up, doctors with hidden agendas, and inmates who know truths no one believes.

Ancestral Curse Storylines — Family legacies that cannot be escaped. Bloodlines tainted by ancient pacts, inherited knowledge that activates unbidden, and the sins of ancestors demanding payment

Deep One Encounters — Face the creatures from beneath the waves. Hybrid bloodlines, underwater cities, and the terrible bargains made generations ago.

Elder Thing Archaeology — Unearth what should stay buried. Pre-human civilizations, artifacts that defy explanation, and the realization that humanity is not the first—or the most important.

Mi-Go Scientific Horror — Extraterrestrial terror disguised as science. Brain cylinders, remote Vermont hills, and visitors from Yuggoth who want something far worse than invasion.

Nyarlathotep Manifestation Tales — The Crawling Chaos in human form. A thousand masks, a thousand manipulations, and the creeping suspicion that someone has been guiding events all along.

Yog-Sothoth Gateway Stories — The key and the gate. Rituals that open doors between dimensions, bloodlines bred for a purpose, and the horror of what waits on the other side.

Cthulhu Cult Encounters — The big one. Oceanic dread, the sunken city of R'lyeh, dreams that aren't dreams, and the inevitable return of something that never truly slept.

Each includes:

A 60+ page story blueprint (At Arial 18)

Pre-built character bios and motives

Logical evidence chains

Scene-by-scene story building up

Optional immersion elements (letters, telegrams, reports, newspapers, and more)

You don’t start from zero. You start with genius!

This Is The Definitive Prompt Series To Create

Horror Game Books With AI

Here’s Are The Benefits You Can Get With This Prompt Pack:

Eliminate the blank page forever. Every prompt gives you a complete starting point: setting, protagonist, mystery, suspects, clues, and branching structure. You never stare at an empty document wondering where to begin. Just paste, generate, and watch your gamebook take shape.

Create authentic Lovecraftian horror without reading everything Lovecraft wrote. Each prompt is pre-loaded with accurate mythos elements, like canonical locations, entities, forbidden texts, and cosmic concepts, all verified as public domain. No accidental copyright issues. No mixing up what's real Lovecraft versus later additions from games and movie

Produce 60 page interactive gamebooks as fast as you've ever seen. What used to take weeks of outlining, researching, and untangling branching paths now happens in a single sitting. The prompts handle the structural complexity so you can focus on the creative parts you actually enjoy.

Never lose track of your branches again. The prompts force AI to build logical chapter connections before writing scenes. No more dead ends. No more contradictions. No more spending days debugging a tangled mess of storylines.

Tap into a hungry market with almost no competition. Horror is massive. Interactive fiction is surging. Lovecraft is public domain and more popular than ever. Yet almost no one is publishing quality Lovecraftian gamebooks. You're walking into a wide-open space with a professional-grade product.

Build a backlist that sells while you sleep. Each prompt produces a complete, standalone gamebook. Use all 544 and you have a catalog larger than most publishers. Stack them on Amazon. Bundle them. Sell them on Gumroad. License them to apps. One prompt pack, unlimited products.

Stand out from generic AI-generated content. These aren't vague "write me a horror story" prompts. They're engineered for specificity, with period-accurate details, atmospheric prose, layered mysteries, and endings that disturb rather than comfort. Your readers will feel the difference.

Skip the learning curve on gamebook structure. Branching narratives are notoriously hard to write. The prompts encode the architecture invisibly, with chapter breaks, choice placement, consequence tracking, and sanity mechanics, so you get professional structure without needing to master it yourself.

Repurpose endlessly across formats. Turn your gamebooks into Kindle books, print paperbacks, audiobooks with ambient soundscapes, app-based interactive stories, or serialized Patreon content. One creation, multiple income streams.

Get results even if you've never written fiction before. The prompts do the heavy lifting on plot, pacing, atmosphere, and structure. If you can copy, paste, and follow simple instructions, you can produce horror gamebooks that readers devour.

Who Will Get The Most From Horror GameBooks Empire?

Self-publishers looking for an untapped niche. You've seen how crowded most Kindle categories are. Romance, self-help, low-content—everyone's fighting over the same readers. Horror gamebooks? Almost empty. Lovecraftian horror gamebooks? You'll have the shelf practically to yourself. If you want a category where quality stands out instead of drowning, this is it.

AI content creators who are tired of generic output. You've used ChatGPT. You know it can write. But you also know the results are often bland, inconsistent, and structurally broken, especially for anything with branching paths. These prompts solve that problem. They force the AI to produce coherent, atmospheric, publishable work instead of the usual mess you have to fix for hours.

Horror fans who always wanted to write but never knew how to start. You love Lovecraft. You've read the stories. You've imagined your own tales set in Arkham or Innsmouth. But every time you tried to write, the complexity overwhelmed you. Horror Empire gives you the scaffolding. You bring the enthusiasm, while the prompts handle the architecture.

Game designers exploring interactive fiction. You understand that gamebooks are games in book form, and the market for narrative games is exploding. These prompts give you ready-made story engines you can adapt for apps, web-based games, or tabletop scenarios. Skip months of development and go straight to playable content.

Content entrepreneurs building digital product empires. You know the model: create once, sell forever. Horror Empire fits perfectly. Each prompt generates a complete product. Publish on Amazon. Sell PDFs on Gumroad. Bundle collections. Create a Patreon series. License to developers. One pack, hundreds of potential products, multiple revenue streams.

Audiobook producers seeking unique material. Lovecraftian horror plus ambient soundscapes equals an experience listeners can't get anywhere else. These gamebooks adapt beautifully to audio format, as there is an atmospheric narration, branching paths delivered through chapter selection, and an immersive production that stands out in a sea of sameness.

Writers who understand structure but hate outlining. You can write prose. You can nail atmosphere. But mapping out a gamebook narrative with multiple endings that all make logical sense? That's where projects die. These prompts pre-solve the structural puzzle so you can focus on what you're actually good at, bringing scenes to life.

Creators who want to build a brand in horror. One gamebook is a product. Ten gamebooks are a catalog. Fifty gamebooks is a brand. "Horror GameBooks Empire" gives you the raw material to become the name in Lovecraftian interactive fiction. Consistent output, consistent quality, consistent growth.

Teachers and educators exploring creative AI use. You're looking for ways to show students how AI can be a creative partner rather than a plagiarism shortcut. These prompts demonstrate structured AI collaboration, with specific inputs, sophisticated outputs, human curation and refinement. A perfect case study for responsible AI content creation.

Who Is This NOT For?

This isn't for you if you're looking for prompts that write generic "scary stories" with jump scares and slasher tropes.

And this definitely isn't for you if you're not willing to actually use what you buy.

This is a powerful tool. But tools only work if you pick them up. If you're ready to build something real in a market that's wide open and waiting, this is exactly what you need.

Create a Brilliant Horror GameBook In 30 Minutes.

Here's how fast this works: Pick a prompt. Paste it into ChatGPT. Hit enter. In minutes, you'll have a full Lovecraftian horror gamebook, complete with atmospheric setting, detailed protagonist, cast of suspects, investigation clues, up to 15 branching chapters, multiple endings, and that creeping sense of cosmic dread that Lovecraft fans crave.

No outlining. No research. No untangling broken story branches. What used to take weeks of planning and writing now happens in a single sitting. You could literally create a publishable horror gamebook during your lunch break, and have it uploaded to Amazon before dinner.

Why Is It So Cheap?

This is a launch price, plain and simple.

We want early buyers to grab this, use it, and flood me with results I can share.

After five days, the price goes up. If you're reading this now, you're getting 544 battle-tested prompts for less than the cost of a pizza. That won't last.

WAIT! THERE ARE EXCLUSIVE
BONUSES FOR YOU!

EXCLUSIVE BONUS!

ACCESS LINKS TO ALL THE
71 HP LOVECRAFT BOOKS
IN THE PUBLIC DOMAIN

A research made for you, that uncovered
71 books written by H.P. Lovecraft in the
public domain, and ready to be used in many extra projects. With download links.

REAL VALUE: $27

EXCLUSIVE BONUS!

Prompt Rewriter GPT

Are you preoccupied to have the exact same prompts of all the other buyers? No problem!
With this GPT you can copy and paste your prompt, and get a brand new one no one has ever seen! This is a huge value.

REAL VALUE: $97

Here's Where This Gets Really Exciting...

You’ve got a full 14 day GUARANTEE with Horror GameBooks Empire.

If you're not thrilled with this huge set of prompts we prepared for you, we have a 14-day money back guarantee in place for you, and we answer in 48 hours.

Just shoot us an email. We’ll refund every cent you spent.

14 Days Money Back Guarantee
If you are not happy with your purchase, please send me an email clicking the
link below, and I will refund your purchase in max 48 hours. Thanks.

If you also need help, please contact me through my email address.

Remember... This Price Will Go Up Soon.

Build what you want. Sell where you want.

Turn these prompts into interactive horror gamebooks for Amazon. Create atmospheric PDF collections for Gumroad. Develop app-based story games. Serialize on Patreon. Bundle into box sets. The format is yours to choose, and the market is yours to claim as well.

This isn't a prompt pack. It's a production system.

A system designed to help you create consistent, professional-quality Lovecraftian horror, not once, but over and over again.

544 starting points. Unlimited finished products with one little investment that keeps paying you back.

The Horror GameBooks Are Waiting To Be Written.

Your Readers Are Waiting To Be Terrified.

Why You Need to Grab This Now

The $17 launch price is a thank-you to early action-takers—not a permanent offer. In five days, it's gone. No exceptions. No "I forgot" extensions. No discount codes floating around later.

Every day you wait is another day someone else publishes the Lovecraftian gamebook you could have written. The niche is open now. The tools are here now. The price will never be this low again.

You've read this far because something clicked. That instinct is right, so trust it, and act on it. Get started today.

Grab Your Access To 544 Mega Prompts
To Create Full Horror GameBooks In Minutes.

Thanks so much, and see you on the inside!
Your Success Awaits You!

Alessandro Zamboni

Paulo Gro

P.S. Remember that the $17 price disappears in five days. After that, Horror GameBooks Empire goes to its regular price and stays there. If you're serious about publishing Lovecraftian horror gamebooks without spending months figuring it out yourself, this is your window. Grab it now.

P.P.S. You're getting 544 prompts. Even if you use only a small 10% of them you can count on 54 complete gamebooks you could publish this year. At $17, each prompt costs you three cents. The real question isn't whether you can afford this, but it's whether you can afford to keep doing things the hard way.

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